



HI at
Don Norman, Jim Miller, Austin Henderson
In this organizational overview we cover some of the critical aspects of human interface research and
application at Apple or, as we prefer to call it, the "User Experience." We cover what we do, where we are
going (as much as we are permitted to say in public), and how we are organized. Some of our innovations in
the product process and in the transfer of research from the laboratories to product should be of special
interest to the HCI community.
Organizational overview, organizational structure, technology transfer
Apple Computer is known for its innovation in the field of human interface. This is a result of considerable
research effort and attention to detail in the execution of products. In addition, Apple's HI groups play a
prominent role in product development. In this organizational overview, we cover some of the critical
aspects of human interface research and application at Apple or, as we prefer to call it, the "User
Experience." Much of the success and failures of HI at Apple - as elsewhere - depend upon organizational
factors, so we discuss the structure of HI at Apple and its role in the product process. Some of our
innovations in the product process and in the transfer of research from the laboratories to product should be
of special interest to the HCI community.
The role of HI within the product process is certainly not perfect within Apple, and the quality varies within
divisions and from product to product. But the company is sensitive to and supportive of the needs of
human interface work, and continual changes are being made in the product process. The structure will
probably never be perfect, but it will be instructive to review Apple's process and some of its major
successes and failures.
We show examples of the role of HI in research and product, including QuickTime VR and the
Star Trek: The Next Generation Interactive Technical Manual, and Kid Sim, a visual
programming language for young children. Two products that had considerable user experience emphasis
from the very product conception - OpenDoc and Apple
Guide - will be discussed and demonstrated, with an emphasis on the impact that HI had on the product
cycle. If possible, we will discuss some of the new innovations soon to come from Apple.
We demonstrate the complexity of the product design process by discussing illustrative examples, including
a rather trivial, but incredibly complex issue: determining the location and function of the on-off switch for
Apple's computers. We describe the role of the "User Experience Architect's Office", which works across
the divisions, helping to harmonize the human interface and industrial design process across the divisions of
Apple and ATG. This office has introduced a new procedure for products, which starts with the creation of
a "User Experience Requirements Document" (UERD). We discuss the UERD's impact on the product
cycle and, most importantly, the positive attitude it has created within the engineering and marketing
community toward human interface.
Considerable research on HCI-related topics takes place within ATG, some of which will be discussed in
the presentation. And, finally, there is considerable cross-fertilization between ATG and the product side of
the company: the best technology transfer takes place when ideas are jointly developed and by transferring
people, not just ideas.
Apple Computer, Inc.
1 Infinite Loop
Cupertino, CA 95014 USA
E-mail: dnorman@apple.com
Apple Computer, Inc.
1 Infinite Loop
Cupertino, CA 95014 USA
E-mail: jmiller@apple.com
Austin Henderson
Apple Computer, Inc.
1 Infinite Loop
Cupertino, CA 95014 USA
E-mail: henderson@apple.com
Abstract
Keywords:
The Presentation
Apple's Organizational Structure
Apple is made up of four
different product divisions, Claris, and the Advanced Technology Group (ATG),
which is the research arm. The largest human interface group working in the product groups is within AppleSoft
, the software arm of Apple. This group, the Human Interface Design Center, also provides HI support for
Apple PC, the home of the hardware
side of Apple - the desktop Macs, entry-level Macs, portables, and imaging (printers, displays, and
cameras). Apple's industrial design group is organizationally located within Apple PC, and it works closely
with the HI groups throughout the company. In addition, there are HI groups in Apple Business Systems,
Personal Interactive Electronics, and
Claris.