Abstract
HCI at New Mexico State University has a dual focus -- the development of cognitive theory in a real-world
context and the application of cognitive principles and methods to interface design. Graduate training
exhibits that dual focus, with general training in experimental psychology and statistical methods, as well as
specialized training in HCI design, prototyping, and evaluation. Faculty research centers around the
development of cognitive models of computer users, with particular emphasis on multivariate methods for
modeling user knowledge, such as Pathfinder networks.
Keywords
Organization overview, University, Cognitive models
Introduction
As a major state university and land-grant institution, New Mexico State University (NMSU) has two
principal, and equally important missions --research and the education of undergraduate and graduate
students. Research and education focused on human-computer interaction (HCI) at NMSU is
multidisciplinary, but strongly centered around cognitive science. Faculty whose work addresses issues in
HCI are in the departments of Psychology, Computer Science, and Industrial Engineering, and in the
Computing Research Laboratory (CRL), with most of the faculty residing in or associated with the
Engineering Psychology and Cognitive Psychology programs of the Psychology department.
The approach taken to HCI at NMSU involves two parallel tracks. First, we are concerned with HCI as an
important context in which to study perceptual/cognitive processes. The central areas of perception and
cognition-- including attention, memory, thinking, reasoning, problem-solving, language,and motor control -
- consist of both general processes (such as, schematic processes in memory) and context-specific processes
(e.g., eye movements during reading). Consequently, one purpose of studying people using computers is to
develop and test ecologically-valid theories of cognition that specify the interactions between those general
and specific processes. The second track of the approach focuses on the application of cognitive principles
and methods to the design of user interfaces. Given that cognition is central to HCI, we believe that
understanding cognitive processes in the context of using computers will lead to improvements in the design
of interfaces and interactions with users. These two tracks influence both the education of graduate students
and research. As Table 1 below shows, the faculty members involved in HCI work have substantial and
varied interests in HCI domains; all of the faculty listed have broad interests across cognitive science as
well.
Table 1. Domains of interest for HCI-related faculty members and researchers at NMSU
- Faculty Members - HCI Domains
- Nancy J. Cooke - A/E, T, G, E, M, D, (Psych), O
- Douglas J. Gillan - A/E, T, E, IT, M,
(Psych), TT, G
- Adrienne Y. Lee - A/E, E, G, M, D, (Psych)
- James E. McDonald - A/E, T, ASD, E, IT, (Psych), M, D
- Kenneth R. Paap - A/E, E, M,
(Psych)
- Roger Schvaneveldt - T, E, IT, M, C, (Psych)
- Laura A. Thompson - ASD,
M, E, C (Psych)
- Deborah Winters - S, E, D, G, I (Psych)
- Arthur I. Karshmer - S, ASD, E, IT, C, (CS)
- Bill Ogden (CRL), A/E, ASD, TT
- Edward Pines (IE), A/E, G, L/S, TT, D
KEY FOR HCI DOMAINS
- A/E = Analysis and evaluation techniques,
- T = Development tools
- L/S = Legal issues and standards
- G = Group Work
- S = Societal impact
- ASD = Application-specific designs
- E = Education
- IT = Interaction technology
- M = Models of the use
- TT = Technology transfer
- D = Design problem-solving
- G = Graphics design
- C = Interface components
- O = Organizationalcontext
GRADUATE TRAINING
Courses
The Psychology Department offers both Masters and Ph.D. degrees. Both degree programs require students
to complete general survey (i.e., Core) courses and statistics courses. In addition, students typically take
specialty area courses covering a wide range of topics in Psychology and HCI. Table 2 lists selected
courses and provides a brief description of their content. The courses provide a balance between training in
basic psychology, applied cognitive psychology, and practice-related issues, such as design, prototyping,
and interface evaluation.
Thesis and Dissertation
Graduate training extends beyond the classroom to provide students with expertise in designing, conducting,
and analyzing research. Accordingly, all students work with faculty members on research of mutual interest
throughout their graduate careers. In addition to their collaborations with faculty members, masters
students must complete an independent research thesis, and doctoral students must complete an independent
research dissertation. Research training has three beneficial effects for work in HCI: (a) providing students
with research design and data analysis skills, (b) training students to set up tests and run subjects, and (c)
giving students experience observing people performing complex tasks. Bailey [1] has recently shown that
people with Human Factors backgrounds design more usable interfaces than do those with computer science
training. All three benefits of research listed above may contribute to the advantage shown by Human
Factors experts.(Bailey's research was done as part of his dissertation in the Engineering Psychology
program at NMSU.)
Table 2. Selected graduate courses at NMSU
Core Courses Content Overview
Perception: Psychophysics, vision, attention, perception of language and objects;
Cognitive Psychology: Attention, memory, problem-solving, reasoning, and language;
Learning: Operant and Pavlovian conditioning, concept learning, transfer, and memory;
Engineering Psychology: Design methods, applied perception, applied cognition, and performance;
Methods/Statistics Courses
Basic Statistics: Probability, distributions, central tendency and dispersion, hypothesis testing, power
Experimental Design: ANOVA -- one factor, multi-factor , contrasts, trends, repeated measures, mixed
designs
Regression: Simple correlation and linear regression, multiple correlation and regression, ANCOVA
Specialty Area Courses
Human-Computer Interaction: Usability, prototyping, dialogues, information access, CSCW, social
impact
User Interface Design: Design, implementation, and evaluation of user interfaces
Engineering Psych Methods: Task analysis, cognitive analysis, process tracing, usability testing
Prototyping: Hands-on experience in developing and evaluating prototypes
Internships
In addition to their training in the classroom and the laboratory, Ph.D. students in the Engineering
Psychology program are required to complete an internship of at least three months in an industry,
government, or other laboratory setting. The internships provide students with hands-on, concrete
experience in which they can (a) apply the abstract knowledge learned in the classroom, and (b) learn new
skills and concepts not covered in their academic experience. Recent internships have been at Microsoft,
Claris, Hewlett-Packard, IBM, SunSoft, and U.S. West.
FACULTY RESEARCH
The defining characteristic of the research program at NMSU is a focus on developing and evaluating
cognitive models. The faculty have used cognitive models to address a diverse set of problems in HCI,
including users' semantic and procedural knowledge, perceptual processes, expertise, natural language
processing by humans and computers, transfer of training, and user interfaces for persons with special
needs. The approaches for analyzing users' models are also diverse -- from thinking aloud protocols to
multivariate statistical methods. NMSU has been in the forefront of developing and applying one particular
multivariate method -- Pathfinder networks [e.g., 8]. Pathfinder allows researchers and designers to use
ratings, co-occurrences of behaviors, or other measures to develop a network representation of a computer
user's cognitive structures or behaviors.
Recent research projects include the following:
- Detailing users' procedural knowledge [2]
- Modeling the perceptual and cognitive processes involved in users' interactions with graphical displays
[3]
- Determining how people learn artificial grammars [4]
- Examining the transfer of skill from software debugging to electronics troubleshooting [6)
- Interfaces for users with visual impairments [5]
- Design of hypertext from users' knowledge structures [7]
- Auditory/visual speech comprehension and its application to user interfaces[9].
Current grants and contracts include development of computer-based aids fortranslating human languages
(Ogden), development and evaluation of multimedia educational software (Lee and Gillan), trouble
shooting knowledge (Cooke),usability testing procedures (Schvaneveldt and McDonald), and development
of a course in ergonomics for engineering graduate students (Pines).
References
- 1. Bailey, G. (1993). Iterative methodology and designer training inhuman-computer interface design.
In Proceedings of INTERCHI, 1993(Amsterdam, The Netherlands, 24 April - 29 April, 1993). New
York: ACM. (pp.198 - 205).
- 2. Cooke, N. J., Neville, K., & Rowe, A. (in press). Interpreting sequential data in terms of
procedural networks. Human-ComputerInteraction.
- 3. Gillan, D, & Lewis, R. (1994). A componential model of humaninteraction with graphs. I.
Linear regression modeling. Human Factors,36, 419 - 440.
- 4. Gomez, R.L., & Schvaneveldt, R.W. (1994). What is learned fromartificial grammars: Transfer
tests of simple associations. Journal ofExperimental Psychology: Learning, Memory, and
Cognition, 20, 396 -410.
- 5. Karshmer, A. I, & Brawner, P. (in press). Evaluation of non-sightedperformance in a
hierarchical knowledge structure. Proceedings of theWorkshop on Computers and the
Handicapped.
- 6. Lee, A.Y., & Pennington, N. (1993). The effect of experience on a cross-domain transfer of
diagnostic skill. Proceedings of the Fifteenth Annual Conference of the Cognitive Science Society.
Hillsdale, NJ:Erlbaum.
- 7. McDonald, J.E., Paap, K.R., & McDonald, D.R. (1990). Hypertext perspectives: Using
Pathfinder to build hypertext systems. In R. Schvaneveldt(Ed.), Pathfinder associative networks
Norwood, NJ: Ablex.
- 8. Schvaneveldt, R. W. (Editor) (1990). Pathfinder associativenetworks. Norwood, NJ:
Ablex.
- 9. Thompson, L. A., & Ogden, W. C. (in press). Visible speech improveshuman speech
understanding: Implications for speech processing systems.Artificial Intelligence Review Journal.