CHI '95 ProceedingsTopIndexes
WorkshopsTOC

Field Oriented Design Techniques: Case Studies and Organizing Dimensions

Dennis Wixon, Ph.D. Digital Equipment Corporation
110 Spit brook Rd, MS ZK02-3/R44
Nashua, NH 03062-2698
Phone: 603-881-2276
Email: Wixon@usable.enet.dec.com

Judy Ramey, Ph.D. Department of Technical Communication
University of Washington
Seattle, WA 98195
Phone: 206-543-2588
Email: jramey@u.washinton.edu

© ACM

Keywords

Ethnographic methods, field research, participatory design, qualitative research, requirements gathering, system design

OVERVIEW AND GOALS OF WORKSHOP

An article of faith among members of the CHI community is that successful design stems from the synthesis of a profound understanding of users work and the capabilities offered by technology [5]. It is also widely accepted that the earlier one can incorporate an understanding of work into the design process the greater the opportunity for a successful design. Ethnographic and field research methods are gaining increasing attention as a means of understanding users, their work, and its environment and culture [6, 7, 10, 11]. They offer the promise of generating such understanding before a design is created.

While these techniques hold great promise, have shown results [6, 11], and have attracted attention and interest in the CHI community, they have not been widely adopted or systematically discussed. The goals of this workshop are intended to address this deficiency. Specifically, we aim to:

PREPARATION AND WORKSHOP ACTIVITIES

Participants will be asked to prepare for the workshop by either reviewing a specific topic area or by preparing a case study. Those participants who bring a new perspective to the CHI community, e.g. the application of field methods in other domains will be asked to address that specific topic. Those who are discussing case studies will be asked to prepare their case study in relation to the following questions:

1. How did your field work fit into the development process?
2. How did you prepare for your field work?
3. How did you conduct your field work?
4. What were the findings of your field work?
5. How did these findings influence the product design?
6. Estimate the cost and the benefit of using these methods.

As preparatory work each participant will be asked to share a bibliography of references on field oriented design methods, and to construct a glossary of terms which they use in their discussion. The bibliographies from each participant will be combines and the glossary of terms will be shared. We will conduct an exercise to review the entire set of terms and develop a common glossary.

The workshop itself will consist of the following activities:

The workshop will be documented in the SIGCHI bulletin.

References

1. - Gilb, T. (1988). Principles of software engineering management. Reading, MA: Addison Wesley.
2. - Bias, R. and Mayhew, D. J. (1994). Cost-justifying usability. Boston: Academic Press.
3. - Miles, M. B., and Huberman, A. M. (1994). Qualitative data analysis: an expanded sourcebook.. Thousand Oaks, CA: Sage Publications.
4. - Muller, M., Wildman, D. and White, D. (1993). A Taxonomony of PD Practices: A Brief Practitioners Guide. Communication of the ACM. 36, 4. 26-28.
5. - Neilsen, J. (1993). Usability engineering, New York: Academic Press.
6. - Nardi, B. and Johnson, J. (1994). User preferences for Task-specific vs. Generic Application Software. In CHI'94 Conference Proceedings, (Boston, MA, April 24-28, 1994). 392-398.
7. - Ramey, J., Robinson, C, Carelevato, D., Hansing, R. (1992). Communicating needs to designers: hypermedia-supported requirements documents. In Proceedings of the 1992 International Professional Communication Conference, 241-247.
8. - Schon, D. A. (1983). The reflective practitioner. New York: Basic Books
9. - Strauss, A. and Corbin, J. (1990). Basics of qualitative research Newbury Park, CA: Sage,
10.-Wixon, D., Holtzblatt, K. and Knox, S.(1990). Contextual design: an emergent view of system design. In CHI'90 Conference Proceedings, (Seattle, WA, April 1-5, 1990) 329-336.
11.-Wixon, D. and Jones, S. (1995). Usability for fun and profit: a case study in the design of DEC Rally Version
2. In C. Lewis and P. Polson (Eds.), Human Computer Human Computer Interface Design: Success Cases, Emerging Method, and Real World Context. New York: Spinger Verlag. (forthcoming)