Keywords
Ethnographic methods, field research, participatory design,
qualitative research, requirements gathering, system design
OVERVIEW AND GOALS OF WORKSHOP
An article of faith among members of the CHI community is
that successful design stems from the synthesis of a
profound understanding of users work and the capabilities
offered by technology [5]. It is also widely accepted that the
earlier one can incorporate an understanding of work into
the design process the greater the opportunity for a
successful design. Ethnographic and field research methods
are gaining increasing attention as a means of understanding
users, their work, and its environment and culture [6, 7, 10,
11]. They offer the promise of generating such
understanding before a design is created.
While these techniques hold great promise, have shown
results [6, 11], and have attracted attention and interest in
the CHI community, they have not been widely adopted or
systematically discussed. The goals of this workshop are
intended to address this deficiency. Specifically, we aim to:
- Review the application of field research methods in
other domains.
Field research is used extensively in the areas of educational
evaluation, program evaluation and consumer product
design. [3]
-
Create a taxonomic framework for field research.
There is a wide diversity in the methods used and questions
addressed in field studies. Creation of a taxonomic
framework will provide both conceptual frame of reference.
and guide to practitioners much as it has done in the areas
of participatory design. and usability methods [4, 5].
-
Develop a model for incorporation of field methods
and findings into development cycles.
The relationship between field research and the
development process has not been extensively explored. It
constitutes a challenge since field research methods often
product "rich descriptions" of work [9] while many
development processes produce lists of requirements which
can be checked off as development progresses.[1].
-
Relate field research methods to other user interface
design techniques and criteria for choosing between
them.
The roots of many user interface design methods can be
traced to software design and experimental psychology. In
contrast, field research methods stem from sociology,
anthropology, phenomenology and hermeneutics. Many of
these user interface design methods are oriented to the
evaluation of an existing design at various stages of
completion and address specific concerns about the design.
(e.g. how productive are users of this system). However,
field research methods are oriented toward generating
product concepts and designs and may not have a pre-
determined design concern such as productivity. While,
traditional usability methods have been discussed in terms
of their relative cost and benefit [2], such analysis has not
been applied to field research techniques.
-
Generate an organized set of case studies.
In a number of disciplines (medicine, business analysis, law,
architecture) the field is developed and extended through
the documentation and study of cases [8]. Such a rich body
of "case" literature does not exist for field based design
techniques.
Outline the relationship to usability methods.
In general usability methods stem from experimental
psychology and human factors. This their philosophical
roots and epistemological foundations are different than
field research methods. At the same time field research
results can provide valuable input to other usability
methods.
PREPARATION AND WORKSHOP ACTIVITIES
Participants will be asked to prepare for the workshop by
either reviewing a specific topic area or by preparing a case
study. Those participants who bring a new perspective to
the CHI community, e.g. the application of field methods in
other domains will be asked to address that specific topic.
Those who are discussing case studies will be asked to
prepare their case study in relation to the following
questions:
1. How did your field work fit into the development
process?
2. How did you prepare for your field work?
3. How did you conduct your field work?
4. What were the findings of your field work?
5. How did these findings influence the product design?
6. Estimate the cost and the benefit of using these
methods.
As preparatory work each participant will be asked to share
a bibliography of references on field oriented design
methods, and to construct a glossary of terms which they
use in their discussion. The bibliographies from each
participant will be combines and the glossary of terms will
be shared. We will conduct an exercise to review the entire
set of terms and develop a common glossary.
The workshop itself will consist of the following activities:
-
sharing of cases studies (prior to workshop and with
directed discussion during the workshop)
-
mapping field work and its results into the development
process
-
mapping field methods to traditional usability methods
developing common terminology
creating a framework for understanding field research
how to make field research successful.
The workshop will be documented in the SIGCHI bulletin.
References
1. - Gilb, T. (1988). Principles of software engineering
management. Reading, MA: Addison Wesley.
2. - Bias, R. and Mayhew, D. J. (1994). Cost-justifying
usability. Boston: Academic Press.
3. - Miles, M. B., and Huberman, A. M. (1994). Qualitative
data analysis: an expanded sourcebook.. Thousand
Oaks, CA: Sage Publications.
4. - Muller, M., Wildman, D. and White, D. (1993). A
Taxonomony of PD Practices: A Brief Practitioners
Guide. Communication of the ACM. 36, 4. 26-28.
5. - Neilsen, J. (1993). Usability engineering, New York:
Academic Press.
6. - Nardi, B. and Johnson, J. (1994). User preferences for
Task-specific vs. Generic Application Software. In
CHI'94 Conference Proceedings, (Boston, MA, April
24-28, 1994). 392-398.
7. - Ramey, J., Robinson, C, Carelevato, D., Hansing, R.
(1992). Communicating needs to designers:
hypermedia-supported requirements documents. In
Proceedings of the 1992 International Professional
Communication Conference, 241-247.
8. - Schon, D. A. (1983). The reflective practitioner. New
York: Basic Books
9. - Strauss, A. and Corbin, J. (1990). Basics of qualitative
research Newbury Park, CA: Sage,
10.-Wixon, D., Holtzblatt, K. and Knox, S.(1990).
Contextual design: an emergent view of system design.
In CHI'90 Conference Proceedings, (Seattle, WA,
April 1-5, 1990) 329-336.
11.-Wixon, D. and Jones, S. (1995). Usability for fun and
profit: a case study in the design of DEC Rally Version
2. In C. Lewis and P. Polson (Eds.), Human Computer
Human Computer Interface Design: Success Cases,
Emerging Method, and Real World Context. New
York: Spinger Verlag. (forthcoming)