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Tools & Techniques for Visual Design Development

Loretta Staples


U dot I, Inc.
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Keywords

User interfaces, graphical user interfaces, visual interaction design, graphic design, design methodology, visual representation, tools

OVERVIEW

This one-day workshop provides an opportunity for experienced practitioners in visual design to share ideas, techniques, and methods for developing visual designs for interfaces. The range of techniques is expected to include ways to generate images, represent sequences, and iterate designs with respect to media, cultural context, and technology. Toward this end, each participant is expected to share a single useful technique with the group. This technique can be shared through example, demonstration, or case history. The only requirement is that the technique be presented as concretely as possible, in a manner that allows all participants to apply the technique. Possible examples might include:
  1. o The use of a specific tool or technology for generating drawings of interface elements with a focus on the attributes that make it preferred
  2. o Non-digital techniques for visualizing and representing linear and branching sequences.
  3. o The analysis of media images in advertising as a basis for developing brand identity in a multimedia interface.

MOTIVATION

The workshop emerged from discussions at last year's Visual Interaction Design SIA meeting at CHI �94 in which it was acknowledged that CHI's visual design tutorials were geared toward novices rather than experts [1]. The workshop is intended to provide a focused, peer-oriented setting within which experienced practitioners can share knowledge. CHI provides an especially appropriate context for such a workshop since the conference brings together diverse visual design practitioners from academia and industry, and because there already exists an active visual design community within CHI, evidenced by the Visual Interaction Design Special Interest Area and its distribution list, VISUAL-L, along with the visual SIG meetings of the past five conferences.

GOALS

It is believed that the workshop will surface techniques that may have been heretofore undocumented for two primary reasons: 1) visual designers do not tend to publish since incentives for doing so are minimal, and 2) visual design techniques for interface design are often improvised in the absence of specialized tools and are seen both as informal and ephemeral.

While this workshop seeks to provide its participants with working knowledge that can be applied to future work, its larger purpose is to capture these techniques for larger distribution via publication in the SIGCHI Bulletin.

WORKSHOP ORGANIZATION & ACTIVITIES

During this one-day workshop, each participant will briefly share their tool or technique with the group, followed by discussion and an opportunity to try out the tool or technique. The final hour of the workshop will be devoted to a comparison of the day's samplings and discussion about their applicability to future work.

References

[1] Comment by Dan Boyarski at the Visual Interaction Design Special Interest Area Annual Meeting, CHI '94, Boston, April 27, 1994.