CHI '95 ProceedingsTopIndexes

Keyword Index

This index only includes documents from the Paper and Design Briefing sessions.
3D displays
Providing Assurances in a Multimedia Interactive Environment
Dynamic Stero Displays
3D interaction
Virtual Reality on a WIM: Interactive Worlds in Miniature
Dynamic Stero Displays
Planning-Based Control of Interface Animation
3D interfaces
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
Planning-Based Control of Interface Animation
Access management
An Organic User Interface For Searching Citation Links
Adaptive interfaces
GloveTalkII: An Adaptive Gesture-to-Formant Interface
Affordances
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Aids for the impaired
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
Animation
A Comparison of Still, Animated, or Nonillustrated On-line Help with Written or Spoken Instructions in a Graphical User Interface
Dinosaur Input Device
Planning-Based Control of Interface Animation
Amazing Animation�: Movie Making for Kids
Anthropomorphism
Situated Facial Displays: Towards Social Interaction
Assistive technology
GUI Accessibility for People with Low Vision
Asynchronous collaboration
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
Attention
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
Auditory I/O
Providing Assurances in a Multimedia Interactive Environment
Designing SpeechActs: Issues in Speech User Interfaces
Automated exchange
Electronic futures markets versus floor trading: Implications for interface design
Automatic presentation
SageBook: Searching Data-graphics by Content
Blind people
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
Body images
User Embodiment in Collaborative Virtual Environments
Book metaphor
Articulating a Metaphor through User-Centered Design
Bricks
Bricks: Laying the Foundations for Graspable User Interfaces
Browsing
An Organic User Interface For Searching Citation Links
Recommending and Evaluating Choices in a Virtual Community of Use
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
Enhanced Dynamic Queries via Movable Filters
Business constraints
The Effects of Practical Business Constraints on User Interface Design
Cartography
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
CE+ theory
Turning Research into Practice: Characteristics of Display-Based Interaction
Children
KidSim: End User Programming of Simulations
Amazing Animation�: Movie Making for Kids
Citation Graphs
An Organic User Interface For Searching Citation Links
Close Combat Tactical Trainer
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
Cognitive model
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
Modeling Time-constrained Learning in a Highly Interactive Task
Multidisciplinary Modeling in HCI Design ... In Theory and in Practice
Cognitive theory
Turning Research into Practice: Characteristics of Display-Based Interaction
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
Cognitive walkthroughs
Turning Research into Practice: Characteristics of Display-Based Interaction
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
Collaboration
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Collaborative design
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
Collaborative filtering
Pointing the Way: Active Collaborative Filtering
Collaborative systems
User Embodiment in Collaborative Virtual Environments
A Virtual Window on Media Space
Collaborative tools
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
Collaborative writing
Learning to Write Together Using Groupware
Command line aliases
A Theoretically Motivated Tool for Automatically Generating Command Aliases
Common Desktop Environment
Drag Me, Drop Me, Treat Me Like an Object
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
Comparative usability testing
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Amazing Animation�: Movie Making for Kids
Replacing a Networking Interface "From Hell"
Complex information spaces
Information Foraging in Information Access Environments
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Complex task scenarios
Turning Research into Practice: Characteristics of Display-Based Interaction
Compression
User-Centered Video: Transmitting Video Images Based on the User's Interest
Computer animation
A Comparison of Still, Animated, or Nonillustrated On-line Help with Written or Spoken Instructions in a Graphical User Interface
Dinosaur Input Device
Planning-Based Control of Interface Animation
Amazing Animation�: Movie Making for Kids
Computer augmented environments
Bricks: Laying the Foundations for Graspable User Interfaces
Computer supported cooperative work (CSCW)
An Organic User Interface For Searching Citation Links
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
User Embodiment in Collaborative Virtual Environments
A Virtual Window on Media Space
Learning to Write Together Using Groupware
Comparison of Face-To-Face and Distributed Presentations
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Computing resources
User-Centered Video: Transmitting Video Images Based on the User's Interest
Concurrent editing
What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-time Work?
Concurrent engineering
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
Container
Articulating a Metaphor through User-Centered Design
Content based search
SageBook: Searching Data-graphics by Content
Contextual information
Information Foraging in Information Access Environments
Conversational interaction
Designing SpeechActs: Issues in Speech User Interfaces
Cooperative work
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
User Embodiment in Collaborative Virtual Environments
A Virtual Window on Media Space
Learning to Write Together Using Groupware
Comparison of Face-To-Face and Distributed Presentations
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Coordination
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Corpora
Visualization of Term Distribution Information in Full Text Information Access
Critiquing systems
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
CUPID
Pictures as Input Data
Dashboard
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
Database querying
Enhanced Dynamic Queries via Movable Filters
Data fusion
An Organic User Interface For Searching Citation Links
A Generic Platform for Addressing the Multimodal Challenge
Data graphic design
SageBook: Searching Data-graphics by Content
Data visualization
SageBook: Searching Data-graphics by Content
Pictures as Input Data
Debugging
Bridging the Gulf Between Code and Behavior in Programming
Demonstrational interfaces
Building Geometry-based Widgets by Example
Depth information
A Virtual Window on Media Space
Depth perception
Dynamic Stero Displays
Design
Interactive Sketching for the Early Stages of User Interface Design
Multidisciplinary Modeling in HCI Design ... In Theory and in Practice
Design Space Analysis as "Training Wheels" in a Framework for Learning User Interface Design
The High-tech Toolbelt: A Study of Designers in the Workplace
Design alternatives
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
Design environments
The High-tech Toolbelt: A Study of Designers in the Workplace
Designers
The High-tech Toolbelt: A Study of Designers in the Workplace
Designing for children
Amazing Animation�: Movie Making for Kids
Design principles
A Comparison of Still, Animated, or Nonillustrated On-line Help with Written or Spoken Instructions in a Graphical User Interface
Design Space Analysis as "Training Wheels" in a Framework for Learning User Interface Design
Design problem solving
Practical Education for Improving Software Usability
A Theoretically Motivated Tool for Automatically Generating Command Aliases
Design processes
The High-tech Toolbelt: A Study of Designers in the Workplace
Articulating a Metaphor through User-Centered Design
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
Design rationale
Multidisciplinary Modeling in HCI Design ... In Theory and in Practice
Evolution of a Reactive Environment
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Space-scale Diagrams: Understanding Multiscale Interfaces
Integrating Task and Software Development for Object-Oriented Applications
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
Design representations
The High-tech Toolbelt: A Study of Designers in the Workplace
Design spaces
Design Space Analysis as "Training Wheels" in a Framework for Learning User Interface Design
Bricks: Laying the Foundations for Graspable User Interfaces
Design teams
Replacing a Networking Interface "From Hell"
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
Design techniques
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
Design tools
Integrating Task and Software Development for Object-Oriented Applications
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
A Theoretically Motivated Tool for Automatically Generating Command Aliases
Articulating a Metaphor through User-Centered Design
Desktop video
A Virtual Window on Media Space
Comparison of Face-To-Face and Distributed Presentations
What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-time Work?
Development effort
The Interchange� Online Network: Simplifying Information Access
Development organizations
Practical Education for Improving Software Usability
Amazing Animation�: Movie Making for Kids
Development teams
Replacing a Networking Interface "From Hell"
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
Digital video
Recommending and Evaluating Choices in a Virtual Community of Use
User-Centered Video: Transmitting Video Images Based on the User's Interest
Direct manipulation
Turning Research into Practice: Characteristics of Display-Based Interaction
Drag Me, Drop Me, Treat Me Like an Object
Direct manipulation tools
Enhanced Dynamic Queries via Movable Filters
Discourse
Designing SpeechActs: Issues in Speech User Interfaces
Display based systems
Turning Research into Practice: Characteristics of Display-Based Interaction
Display design
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
Display navigation
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
Display space
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
Distance learning
Comparison of Face-To-Face and Distributed Presentations
Distributed presentations
Comparison of Face-To-Face and Distributed Presentations
Documents
Articulating a Metaphor through User-Centered Design
Document collections
Visualization of Term Distribution Information in Full Text Information Access
Domain orientation
The High-tech Toolbelt: A Study of Designers in the Workplace
Drag and drop
Drag Me, Drop Me, Treat Me Like an Object
Drag icons
Drag Me, Drop Me, Treat Me Like an Object
Dynamic queries
Enhanced Dynamic Queries via Movable Filters
Dynamic stereo images
Dynamic Stero Displays
Educational applications
Design Space Analysis as "Training Wheels" in a Framework for Learning User Interface Design
Bridging the Gulf Between Code and Behavior in Programming
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
Egocentric projection
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Electric fields
Applying Electric Field Sensing to Human-Computer Interfaces
Electronic mail
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
Electronic markets
Electronic futures markets versus floor trading: Implications for interface design
Electronic publishing
Electronic futures markets versus floor trading: Implications for interface design
The Interchange� Online Network: Simplifying Information Access
Embodiment
User Embodiment in Collaborative Virtual Environments
Emergent structure
Finding and Using Implicit Structure in Human-Organized Spatial Layouts of Information
Empirical evaluations
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
End user adaptation
The High-tech Toolbelt: A Study of Designers in the Workplace
Integrating Task and Software Development for Object-Oriented Applications
End user programming
KidSim: End User Programming of Simulations
End user training
End-user Training: An Empirical Study Comparing On-line Practice Methods
Engineering models
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
Entertainment applications
Dinosaur Input Device
Epic architecture
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
Ethics
Ethics, Lies and Videotape...
Ethnography
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
Learning to Write Together Using Groupware
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Evaluation techniques
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
Exercises
End-user Training: An Empirical Study Comparing On-line Practice Methods
Experimental method
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
Turning Research into Practice: Characteristics of Display-Based Interaction
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
Expertise
Modeling Time-constrained Learning in a Highly Interactive Task
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
Expert programmers
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
Bridging the Gulf Between Code and Behavior in Programming
Exploration
Turning Research into Practice: Characteristics of Display-Based Interaction
Exploratory analysis
Pictures as Input Data
Exploratory learning
Modeling Time-constrained Learning in a Highly Interactive Task
Turning Research into Practice: Characteristics of Display-Based Interaction
Facial expressions
User Embodiment in Collaborative Virtual Environments
Situated Facial Displays: Towards Social Interaction
Filtering
Pointing the Way: Active Collaborative Filtering
Enhanced Dynamic Queries via Movable Filters
Fisheye views
Space-scale Diagrams: Understanding Multiscale Interfaces
Fitts' Law
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
Focus+context technique
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
Formal methods
Multidisciplinary Modeling in HCI Design ... In Theory and in Practice
Space-scale Diagrams: Understanding Multiscale Interfaces
Formative evaluation
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Freeform interaction
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Front panels
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
Full text retrieval
Visualization of Term Distribution Information in Full Text Information Access
Futures trading
Electronic futures markets versus floor trading: Implications for interface design
Garnet
Interactive Sketching for the Early Stages of User Interface Design
Geospace
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Gestural interfaces
User Embodiment in Collaborative Virtual Environments
Applying Electric Field Sensing to Human-Computer Interfaces
GloveTalkII: An Adaptive Gesture-to-Formant Interface
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Gesture recognition
Interactive Sketching for the Early Stages of User Interface Design
GIS
Space-scale Diagrams: Understanding Multiscale Interfaces
Glove-TalkII
GloveTalkII: An Adaptive Gesture-to-Formant Interface
GOMS models
Modeling Time-constrained Learning in a Highly Interactive Task
Graphical applications
Pictures as Input Data
Graphical interaction
Pictures as Input Data
Graphical rewrite rules
KidSim: End User Programming of Simulations
Graphical user interfaces (GUI)
Building Geometry-based Widgets by Example
Interactive Sketching for the Early Stages of User Interface Design
A Comparison of Still, Animated, or Nonillustrated On-line Help with Written or Spoken Instructions in a Graphical User Interface
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
GUI Accessibility for People with Low Vision
Space-scale Diagrams: Understanding Multiscale Interfaces
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
Bricks: Laying the Foundations for Graspable User Interfaces
The Effects of Practical Business Constraints on User Interface Design
Graphics presentations
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Graspable user interfaces
Bricks: Laying the Foundations for Graspable User Interfaces
Group interaction
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Group memory
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Group support systems
Comparison of Face-To-Face and Distributed Presentations
What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-time Work?
Groupware
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
Learning to Write Together Using Groupware
Groupwork
A Virtual Window on Media Space
Learning to Write Together Using Groupware
Comparison of Face-To-Face and Distributed Presentations
What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-time Work?
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Guided exploration
End-user Training: An Empirical Study Comparing On-line Practice Methods
Guidelines
A Comparison of Still, Animated, or Nonillustrated On-line Help with Written or Spoken Instructions in a Graphical User Interface
Handed interaction
Virtual Reality on a WIM: Interactive Worlds in Miniature
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
Bricks: Laying the Foundations for Graspable User Interfaces
Hand gestures
GloveTalkII: An Adaptive Gesture-to-Formant Interface
Hand held computers
Recognition Accuracy and User Acceptance of Pen Interfaces
Hands-on practice
End-user Training: An Empirical Study Comparing On-line Practice Methods
Handwriting
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Handwriting recognition
Recognition Accuracy and User Acceptance of Pen Interfaces
Haptic input
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
Bricks: Laying the Foundations for Graspable User Interfaces
Hardware and software integration
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
HCI education
Design Space Analysis as "Training Wheels" in a Framework for Learning User Interface Design
Practical Education for Improving Software Usability
HCI professional issues
Ethics, Lies and Videotape...
Head tracked display
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Virtual Reality on a WIM: Interactive Worlds in Miniature
Help facilities
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
Heuristics
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Home automation
Evolution of a Reactive Environment
Hierarchical views
Visualizing Complex Hypermedia Networks through Multiple Hierarchical Views
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
Human information processing
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
Hypermedia
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
Visualizing Complex Hypermedia Networks through Multiple Hierarchical Views
Finding and Using Implicit Structure in Human-Organized Spatial Layouts of Information
The Interchange� Online Network: Simplifying Information Access
Hypertext
An Organic User Interface For Searching Citation Links
Pointing the Way: Active Collaborative Filtering
The Interchange� Online Network: Simplifying Information Access
Icons
Drag Me, Drop Me, Treat Me Like an Object
Image retrieval
SageBook: Searching Data-graphics by Content
Implicit structure
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Indexing
Visualization of Term Distribution Information in Full Text Information Access
Informal systems
Finding and Using Implicit Structure in Human-Organized Spatial Layouts of Information
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Information access
Information Foraging in Information Access Environments
Information design
The Interchange� Online Network: Simplifying Information Access
Information displays
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
Information foraging theory
Information Foraging in Information Access Environments
Information management
Social Information Filtering: Algorithms for Automating "Word of Mouth"
Information needs
Information Foraging in Information Access Environments
Information requests
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
Information retrieval
Information Foraging in Information Access Environments
Visualization of Term Distribution Information in Full Text Information Access
An Organic User Interface For Searching Citation Links
Pointing the Way: Active Collaborative Filtering
Social Information Filtering: Algorithms for Automating "Word of Mouth"
SageBook: Searching Data-graphics by Content
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
The Interchange� Online Network: Simplifying Information Access
Information seekers
Pointing the Way: Active Collaborative Filtering
Information sharing
Information Foraging in Information Access Environments
Pointing the Way: Active Collaborative Filtering
Information sources
Information Foraging in Information Access Environments
Information spaces
Space-scale Diagrams: Understanding Multiscale Interfaces
Visualizing Complex Hypermedia Networks through Multiple Hierarchical Views
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
The Interchange� Online Network: Simplifying Information Access
Information visualization
Information Foraging in Information Access Environments
Space-scale Diagrams: Understanding Multiscale Interfaces
Virtual Reality on a WIM: Interactive Worlds in Miniature
Visualizing Complex Hypermedia Networks through Multiple Hierarchical Views
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Input data
Pictures as Input Data
Input devices
Applying Electric Field Sensing to Human-Computer Interfaces
Bricks: Laying the Foundations for Graspable User Interfaces
Input devices and strategies
GUI Accessibility for People with Low Vision
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Input/output devices
A Generic Platform for Addressing the Multimodal Challenge
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Inspection methods
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
Instructions
A Comparison of Still, Animated, or Nonillustrated On-line Help with Written or Spoken Instructions in a Graphical User Interface
Integrated development
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
Intelligent interfaces
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
Evolution of a Reactive Environment
SageBook: Searching Data-graphics by Content
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Intelligent systems
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
Social Information Filtering: Algorithms for Automating "Word of Mouth"
Interaction languages
A Generic Platform for Addressing the Multimodal Challenge
Interaction styles
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Interaction techniques
Interactive Sketching for the Early Stages of User Interface Design
GUI Accessibility for People with Low Vision
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Pictures as Input Data
Interaction technology
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
Interactive programs
Situated Facial Displays: Towards Social Interaction
Interactive systems
A Generic Platform for Addressing the Multimodal Challenge
Interface component
Planning-Based Control of Interface Animation
Interface design
Electronic futures markets versus floor trading: Implications for interface design
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
Amazing Animation�: Movie Making for Kids
The Interchange� Online Network: Simplifying Information Access
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
Interface designers
Interactive Sketching for the Early Stages of User Interface Design
Amazing Animation�: Movie Making for Kids
Internal logic
Situated Facial Displays: Towards Social Interaction
International monetary fund
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
Internet
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
Interoperability
The High-tech Toolbelt: A Study of Designers in the Workplace
Interpersonal communications
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Iterative design
Interactive Sketching for the Early Stages of User Interface Design
The High-tech Toolbelt: A Study of Designers in the Workplace
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
Keystroke level models
Modeling Time-constrained Learning in a Highly Interactive Task
A Theoretically Motivated Tool for Automatically Generating Command Aliases
Keyword search
SageBook: Searching Data-graphics by Content
KidSim
KidSim: End User Programming of Simulations
Kids software
KidSim: End User Programming of Simulations
Amazing Animation�: Movie Making for Kids
Knowledge work
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
Learning
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
Modeling Time-constrained Learning in a Highly Interactive Task
Learning to Write Together Using Groupware
Lenses
Enhanced Dynamic Queries via Movable Filters
List structures
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Lotus notes
Pointing the Way: Active Collaborative Filtering
Low vision users
GUI Accessibility for People with Low Vision
Magic Lens
Enhanced Dynamic Queries via Movable Filters
Media
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Media spaces
Multidisciplinary Modeling in HCI Design ... In Theory and in Practice
A Virtual Window on Media Space
Memory
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
Memory-based learning
Modeling Time-constrained Learning in a Highly Interactive Task
Menus
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
Metaphor
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Articulating a Metaphor through User-Centered Design
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
Minimal manual
End-user Training: An Empirical Study Comparing On-line Practice Methods
Modelling
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
Modeling Time-constrained Learning in a Highly Interactive Task
Motif
Drag Me, Drop Me, Treat Me Like an Object
Motion capture
Dinosaur Input Device
Multi-layer
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Multimedia
Design Space Analysis as "Training Wheels" in a Framework for Learning User Interface Design
Comparison of Face-To-Face and Distributed Presentations
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
Multimedia authoring
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
Multimodal interactive systems
A Generic Platform for Addressing the Multimodal Challenge
Multimodal interfaces
Situated Facial Displays: Towards Social Interaction
Multiple media
User Embodiment in Collaborative Virtual Environments
Multiscale interfaces
Space-scale Diagrams: Understanding Multiscale Interfaces
Natural language dialogues
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
Networks or communication
User-Centered Video: Transmitting Video Images Based on the User's Interest
Network troubleshooting
Replacing a Networking Interface "From Hell"
Non-contact sensing
Applying Electric Field Sensing to Human-Computer Interfaces
Non-visual user interfaces
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
Object-oriented programming
Integrating Task and Software Development for Object-Oriented Applications
Office applications
Evolution of a Reactive Environment
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
On line help
A Comparison of Still, Animated, or Nonillustrated On-line Help with Written or Spoken Instructions in a Graphical User Interface
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
On line service
The Interchange� Online Network: Simplifying Information Access
Organizational communication
Comparison of Face-To-Face and Distributed Presentations
Overview diagrams
Visualizing Complex Hypermedia Networks through Multiple Hierarchical Views
Panning
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
Paper documents
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
Participatory analysis
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
Participatory design
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
Practical Education for Improving Software Usability
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
Pen based computing
Interactive Sketching for the Early Stages of User Interface Design
Pictures as Input Data
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Pen based input
Recognition Accuracy and User Acceptance of Pen Interfaces
Perceptual support
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Personalized recommendation systems
Social Information Filtering: Algorithms for Automating "Word of Mouth"
Picture based applications
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Picture parsing
Pictures as Input Data
Planning
Planning-Based Control of Interface Animation
Polhemus tracker
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Bricks: Laying the Foundations for Graspable User Interfaces
GloveTalkII: An Adaptive Gesture-to-Formant Interface
Portable computing
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
Practical guidelines
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Practice methods
End-user Training: An Empirical Study Comparing On-line Practice Methods
Predictive engineering models
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
Pre-screen projection
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Process control
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
Product design
Amazing Animation�: Movie Making for Kids
Articulating a Metaphor through User-Centered Design
Production systems
Modeling Time-constrained Learning in a Highly Interactive Task
KidSim: End User Programming of Simulations
Product usability
Practical Education for Improving Software Usability
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Professional work
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
Program comprehension
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
Bridging the Gulf Between Code and Behavior in Programming
Programming by demonstration
KidSim: End User Programming of Simulations
Interactive Sketching for the Early Stages of User Interface Design
Programming environments
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
Bridging the Gulf Between Code and Behavior in Programming
Prototyping
Interactive Sketching for the Early Stages of User Interface Design
Ethics, Lies and Videotape...
Integrating Task and Software Development for Object-Oriented Applications
Bricks: Laying the Foundations for Graspable User Interfaces
Replacing a Networking Interface "From Hell"
Psychology of programming
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
KidSim: End User Programming of Simulations
Bridging the Gulf Between Code and Behavior in Programming
Querying
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Rapid prototyping tools
Bricks: Laying the Foundations for Graspable User Interfaces
Reactive environments
Evolution of a Reactive Environment
Real world constraints
Practical Education for Improving Software Usability
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Recognition accuracy
Recognition Accuracy and User Acceptance of Pen Interfaces
Recognition based systems
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Remote colleagues
A Virtual Window on Media Space
Comparison of Face-To-Face and Distributed Presentations
Remote work
What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-time Work?
Resource discovery
Recommending and Evaluating Choices in a Virtual Community of Use
Response time
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Retention
Turning Research into Practice: Characteristics of Display-Based Interaction
Retrieval systems
Information Foraging in Information Access Environments
Visualization of Term Distribution Information in Full Text Information Access
Pointing the Way: Active Collaborative Filtering
Social Information Filtering: Algorithms for Automating "Word of Mouth"
SageBook: Searching Data-graphics by Content
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Enhanced Dynamic Queries via Movable Filters
The Interchange� Online Network: Simplifying Information Access
SageBook
SageBook: Searching Data-graphics by Content
Screen magnification
GUI Accessibility for People with Low Vision
Scenarios
Integrating Task and Software Development for Object-Oriented Applications
Scribbling
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Search
An Organic User Interface For Searching Citation Links
SageBook: Searching Data-graphics by Content
Enhanced Dynamic Queries via Movable Filters
Sighted users
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
SILK
Interactive Sketching for the Early Stages of User Interface Design
Simulations
KidSim: End User Programming of Simulations
Sketching
Interactive Sketching for the Early Stages of User Interface Design
Skilled performance
Modeling Time-constrained Learning in a Highly Interactive Task
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
Small group behavior
Comparison of Face-To-Face and Distributed Presentations
What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-time Work?
Soar
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
Modeling Time-constrained Learning in a Highly Interactive Task
Social computing
Ethics, Lies and Videotape...
Social information filtering
Social Information Filtering: Algorithms for Automating "Word of Mouth"
Social interaction
Situated Facial Displays: Towards Social Interaction
Software architecture
A Generic Platform for Addressing the Multimodal Challenge
Software design
A Generic Platform for Addressing the Multimodal Challenge
What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-time Work?
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
Software designers
Practical Education for Improving Software Usability
Software development
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
Software development process
Practical Education for Improving Software Usability
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
Software engineering
A Generic Platform for Addressing the Multimodal Challenge
Integrating Task and Software Development for Object-Oriented Applications
Software visualization
Bridging the Gulf Between Code and Behavior in Programming
Sound design principles
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
Space-Scale Diagrams
Space-scale Diagrams: Understanding Multiscale Interfaces
Spatial diagrams
Finding and Using Implicit Structure in Human-Organized Spatial Layouts of Information
Spatial structure recognition
Finding and Using Implicit Structure in Human-Organized Spatial Layouts of Information
Speech acquisition
GloveTalkII: An Adaptive Gesture-to-Formant Interface
Speech interfaces
Designing SpeechActs: Issues in Speech User Interfaces
GloveTalkII: An Adaptive Gesture-to-Formant Interface
Speech output
GloveTalkII: An Adaptive Gesture-to-Formant Interface
Speech recognition
Designing SpeechActs: Issues in Speech User Interfaces
GloveTalkII: An Adaptive Gesture-to-Formant Interface
Spiral system development
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
Spoken instructions
A Comparison of Still, Animated, or Nonillustrated On-line Help with Written or Spoken Instructions in a Graphical User Interface
Spreading activation networks
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Stereo displays
Dynamic Stero Displays
Subliminal involvement
Situated Facial Displays: Towards Social Interaction
Tabworks interface
Articulating a Metaphor through User-Centered Design
Tailorability
The High-tech Toolbelt: A Study of Designers in the Workplace
Talking machine
GloveTalkII: An Adaptive Gesture-to-Formant Interface
Task specificity
The High-tech Toolbelt: A Study of Designers in the Workplace
Taxonomy
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
Technology support
What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-time Work?
Technology transfer
Practical Education for Improving Software Usability
Teleconferencing
Providing Assurances in a Multimedia Interactive Environment
A Virtual Window on Media Space
Teleoperation
A Virtual Window on Media Space
Telephone operators
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
Telepresence
Providing Assurances in a Multimedia Interactive Environment
Term distribution
Visualization of Term Distribution Information in Full Text Information Access
Testing children
Amazing Animation�: Movie Making for Kids
Text structure
Visualization of Term Distribution Information in Full Text Information Access
Tilebars
Visualization of Term Distribution Information in Full Text Information Access
Time delay
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Tool kit builder
Building Geometry-based Widgets by Example
Touchscreen
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
Trading pits
Electronic futures markets versus floor trading: Implications for interface design
Training
End-user Training: An Empirical Study Comparing On-line Practice Methods
Design Space Analysis as "Training Wheels" in a Framework for Learning User Interface Design
Transparency
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
Troubleshooting
Replacing a Networking Interface "From Hell"
Tutorials
End-user Training: An Empirical Study Comparing On-line Practice Methods
Two-dimensional data representations
Enhanced Dynamic Queries via Movable Filters
Ubiquitous computing
Evolution of a Reactive Environment
Bricks: Laying the Foundations for Graspable User Interfaces
Usability engineering
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
Practical Education for Improving Software Usability
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
Amazing Animation�: Movie Making for Kids
Usability inspections
Replacing a Networking Interface "From Hell"
Usability release criteria
Replacing a Networking Interface "From Hell"
Usability testing
Amazing Animation�: Movie Making for Kids
The Interchange� Online Network: Simplifying Information Access
User activities
Finding and Using Implicit Structure in Human-Organized Spatial Layouts of Information
User centered approach
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
User centered design
Practical Education for Improving Software Usability
Replacing a Networking Interface "From Hell"
Articulating a Metaphor through User-Centered Design
User centered design for children
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
User centered development
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
User embodiment
User Embodiment in Collaborative Virtual Environments
User evaluations
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
User interest
User-Centered Video: Transmitting Video Images Based on the User's Interest
User interface components
A Comparison of Still, Animated, or Nonillustrated On-line Help with Written or Spoken Instructions in a Graphical User Interface
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Space-scale Diagrams: Understanding Multiscale Interfaces
Planning-Based Control of Interface Animation
User interface design
Interactive Sketching for the Early Stages of User Interface Design
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
Situated Facial Displays: Towards Social Interaction
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
The Effects of Practical Business Constraints on User Interface Design
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
Articulating a Metaphor through User-Centered Design
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
User interface design environments
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
User interface management systems (UIMS)
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
Planning-Based Control of Interface Animation
User interface software
Building Geometry-based Widgets by Example
User involvement
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
User models
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
Modeling Time-constrained Learning in a Highly Interactive Task
Social Information Filtering: Algorithms for Automating "Word of Mouth"
User observation
Articulating a Metaphor through User-Centered Design
User optimization team
User-Centered Development of a Large-Scale Complex Networked Virtual Environment
User programming
KidSim: End User Programming of Simulations
User satisfaction
Recognition Accuracy and User Acceptance of Pen Interfaces
User tasks
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Video conferencing
Evolution of a Reactive Environment
A Virtual Window on Media Space
Comparison of Face-To-Face and Distributed Presentations
What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-time Work?
Video editing
Ethics, Lies and Videotape...
User-Centered Video: Transmitting Video Images Based on the User's Interest
Video images
User-Centered Video: Transmitting Video Images Based on the User's Interest
Video on demand
Recommending and Evaluating Choices in a Virtual Community of Use
Videotapes
Ethics, Lies and Videotape...
Viewing filter
Enhanced Dynamic Queries via Movable Filters
Virtual community
Recommending and Evaluating Choices in a Virtual Community of Use
Virtual environments
A Virtual Window on Media Space
Virtual reality
User Embodiment in Collaborative Virtual Environments
Providing Assurances in a Multimedia Interactive Environment
Virtual Reality on a WIM: Interactive Worlds in Miniature
Dynamic Stero Displays
Visual design
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
Visualization
Visualization of Term Distribution Information in Full Text Information Access
An Organic User Interface For Searching Citation Links
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
Space-scale Diagrams: Understanding Multiscale Interfaces
Providing Assurances in a Multimedia Interactive Environment
Visualizing Complex Hypermedia Networks through Multiple Hierarchical Views
SageBook: Searching Data-graphics by Content
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Enhanced Dynamic Queries via Movable Filters
Visual languages
Pictures as Input Data
Visuals
A Comparison of Still, Animated, or Nonillustrated On-line Help with Written or Spoken Instructions in a Graphical User Interface
Whiteboard metaphor
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
Widgets
Building Geometry-based Widgets by Example
Workflow
The Effects of Practical Business Constraints on User Interface Design
Work practice
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
Learning to Write Together Using Groupware
Workspaces
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
Workstation interfaces
GUI Accessibility for People with Low Vision
World wide web
Pointing the Way: Active Collaborative Filtering
Writing
Learning to Write Together Using Groupware
X windows system
GUI Accessibility for People with Low Vision
Zoom views
Space-scale Diagrams: Understanding Multiscale Interfaces
Zooming
GUI Accessibility for People with Low Vision
ZStep 94
Bridging the Gulf Between Code and Behavior in Programming

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