

Keyword Index
This index only includes documents from the Paper and Design Briefing sessions.
- 3D displays
-
Providing Assurances in a Multimedia Interactive Environment
-
Dynamic Stero Displays
-
3D interaction
-
Virtual Reality on a WIM: Interactive Worlds in Miniature
-
Dynamic Stero Displays
-
Planning-Based Control of Interface Animation
-
3D interfaces
-
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
-
Planning-Based Control of Interface Animation
-
Access management
-
An Organic User Interface For Searching Citation Links
-
Adaptive interfaces
-
GloveTalkII: An Adaptive Gesture-to-Formant Interface
-
Affordances
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Aids for the impaired
-
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
-
Animation
-
A Comparison of Still, Animated, or Nonillustrated On-line Help with
Written or Spoken Instructions in a Graphical User Interface
-
Dinosaur Input Device
-
Planning-Based Control of Interface Animation
-
Amazing Animation�: Movie Making for Kids
-
Anthropomorphism
-
Situated Facial Displays: Towards Social Interaction
-
Assistive technology
-
GUI Accessibility for People with Low Vision
-
Asynchronous collaboration
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
Attention
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
Auditory I/O
-
Providing Assurances in a Multimedia Interactive Environment
-
Designing SpeechActs: Issues in Speech User Interfaces
-
Automated exchange
-
Electronic futures markets versus floor trading: Implications for interface design
-
Automatic presentation
-
SageBook: Searching Data-graphics by Content
-
Blind people
-
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
-
Body images
-
User Embodiment in Collaborative Virtual Environments
-
Book metaphor
-
Articulating a Metaphor through User-Centered Design
-
Bricks
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
Browsing
-
An Organic User Interface For Searching Citation Links
-
Recommending and Evaluating Choices in a Virtual Community of Use
-
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
-
Enhanced Dynamic Queries via Movable Filters
-
Business constraints
-
The Effects of Practical Business Constraints on User Interface Design
-
Cartography
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
CE+ theory
-
Turning Research into Practice: Characteristics of Display-Based Interaction
-
Children
-
KidSim: End User Programming of Simulations
-
Amazing Animation�: Movie Making for Kids
-
Citation Graphs
-
An Organic User Interface For Searching Citation Links
-
Close Combat Tactical Trainer
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
Cognitive model
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
Multidisciplinary Modeling in HCI Design ... In Theory and in Practice
-
Cognitive theory
-
Turning Research into Practice: Characteristics of Display-Based Interaction
-
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
-
Cognitive walkthroughs
-
Turning Research into Practice: Characteristics of Display-Based Interaction
-
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
-
Collaboration
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Collaborative design
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
-
Collaborative filtering
-
Pointing the Way: Active Collaborative Filtering
-
Collaborative systems
-
User Embodiment in Collaborative Virtual Environments
-
A Virtual Window on Media Space
-
Collaborative tools
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
Collaborative writing
-
Learning to Write Together Using Groupware
-
Command line aliases
-
A Theoretically Motivated Tool for Automatically Generating Command Aliases
-
Common Desktop Environment
-
Drag Me, Drop Me, Treat Me Like an Object
-
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
-
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
-
Comparative usability testing
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Amazing Animation�: Movie Making for Kids
-
Replacing a Networking Interface "From Hell"
-
Complex information spaces
-
Information Foraging in Information Access Environments
-
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Complex task scenarios
-
Turning Research into Practice: Characteristics of Display-Based Interaction
-
Compression
-
User-Centered Video: Transmitting Video Images Based on the User's Interest
-
Computer animation
-
A Comparison of Still, Animated, or Nonillustrated On-line Help with
Written or Spoken Instructions in a Graphical User Interface
-
Dinosaur Input Device
-
Planning-Based Control of Interface Animation
-
Amazing Animation�: Movie Making for Kids
-
Computer augmented environments
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
Computer supported
cooperative work (CSCW)
-
An Organic User Interface For Searching Citation Links
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
User Embodiment in Collaborative Virtual Environments
-
A Virtual Window on Media Space
-
Learning to Write Together Using Groupware
-
Comparison of Face-To-Face and Distributed Presentations
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Computing resources
-
User-Centered Video: Transmitting Video Images Based on the User's Interest
-
Concurrent editing
-
What Mix of Video and Audio is Useful for Small Groups
Doing Remote Real-time Work?
-
Concurrent engineering
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
Container
-
Articulating a Metaphor through User-Centered Design
-
Content based search
-
SageBook: Searching Data-graphics by Content
-
Contextual information
-
Information Foraging in Information Access Environments
-
Conversational interaction
-
Designing SpeechActs: Issues in Speech User Interfaces
-
Cooperative work
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
User Embodiment in Collaborative Virtual Environments
-
A Virtual Window on Media Space
-
Learning to Write Together Using Groupware
-
Comparison of Face-To-Face and Distributed Presentations
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Coordination
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Corpora
-
Visualization of Term Distribution Information in Full Text Information Access
-
Critiquing systems
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
CUPID
-
Pictures as Input Data
-
Dashboard
-
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
-
Database querying
-
Enhanced Dynamic Queries via Movable Filters
-
Data fusion
-
An Organic User Interface For Searching Citation Links
-
A Generic Platform for Addressing the Multimodal Challenge
-
Data graphic design
-
SageBook: Searching Data-graphics by Content
-
Data visualization
-
SageBook: Searching Data-graphics by Content
-
Pictures as Input Data
-
Debugging
-
Bridging the Gulf Between Code and Behavior in Programming
-
Demonstrational interfaces
-
Building Geometry-based Widgets by Example
-
Depth information
-
A Virtual Window on Media Space
-
Depth perception
-
Dynamic Stero Displays
-
Design
-
Interactive Sketching for the Early Stages of User Interface Design
-
Multidisciplinary Modeling in HCI Design ... In Theory and in Practice
-
Design Space Analysis as "Training Wheels" in a Framework for Learning
User Interface Design
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Design alternatives
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
Design environments
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Designers
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Designing for children
-
Amazing Animation�: Movie Making for Kids
-
Design principles
-
A Comparison of Still, Animated, or Nonillustrated On-line Help with
Written or Spoken Instructions in a Graphical User Interface
-
Design Space Analysis as "Training Wheels" in a Framework for Learning
User Interface Design
-
Design problem solving
-
Practical Education for Improving Software Usability
-
A Theoretically Motivated Tool for Automatically Generating Command Aliases
-
Design processes
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Articulating a Metaphor through User-Centered Design
-
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
-
Design rationale
-
Multidisciplinary Modeling in HCI Design ... In Theory and in Practice
-
Evolution of a Reactive Environment
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Integrating Task and Software Development for Object-Oriented Applications
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
Design representations
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Design spaces
-
Design Space Analysis as "Training Wheels" in a Framework for Learning
User Interface Design
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
Design teams
-
Replacing a Networking Interface "From Hell"
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
Design techniques
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
Design tools
-
Integrating Task and Software Development for Object-Oriented Applications
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
A Theoretically Motivated Tool for Automatically Generating Command Aliases
-
Articulating a Metaphor through User-Centered Design
-
Desktop video
-
A Virtual Window on Media Space
-
Comparison of Face-To-Face and Distributed Presentations
-
What Mix of Video and Audio is Useful for Small Groups
Doing Remote Real-time Work?
-
Development effort
-
The Interchange� Online Network: Simplifying Information Access
-
Development organizations
-
Practical Education for Improving Software Usability
-
Amazing Animation�: Movie Making for Kids
-
Development teams
-
Replacing a Networking Interface "From Hell"
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
Digital video
-
Recommending and Evaluating Choices in a Virtual Community of Use
-
User-Centered Video: Transmitting Video Images Based on the User's Interest
-
Direct manipulation
-
Turning Research into Practice: Characteristics of Display-Based Interaction
-
Drag Me, Drop Me, Treat Me Like an Object
-
Direct manipulation tools
-
Enhanced Dynamic Queries via Movable Filters
-
Discourse
-
Designing SpeechActs: Issues in Speech User Interfaces
-
Display based systems
-
Turning Research into Practice: Characteristics of Display-Based Interaction
-
Display design
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
-
Display navigation
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
-
Display space
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
Distance learning
-
Comparison of Face-To-Face and Distributed Presentations
-
Distributed presentations
-
Comparison of Face-To-Face and Distributed Presentations
-
Documents
-
Articulating a Metaphor through User-Centered Design
-
Document collections
-
Visualization of Term Distribution Information in Full Text Information Access
-
Domain orientation
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Drag and drop
-
Drag Me, Drop Me, Treat Me Like an Object
-
Drag icons
-
Drag Me, Drop Me, Treat Me Like an Object
-
Dynamic queries
-
Enhanced Dynamic Queries via Movable Filters
-
Dynamic stereo images
-
Dynamic Stero Displays
-
Educational applications
-
Design Space Analysis as "Training Wheels" in a Framework for Learning
User Interface Design
-
Bridging the Gulf Between Code and Behavior in Programming
-
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
-
Egocentric projection
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Electric fields
-
Applying Electric Field Sensing to Human-Computer Interfaces
-
Electronic mail
-
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
-
Electronic markets
-
Electronic futures markets versus floor trading: Implications for interface design
-
Electronic publishing
-
Electronic futures markets versus floor trading: Implications for interface design
-
The Interchange� Online Network: Simplifying Information Access
-
Embodiment
-
User Embodiment in Collaborative Virtual Environments
-
Emergent structure
-
Finding and Using Implicit Structure in Human-Organized Spatial Layouts
of Information
-
Empirical evaluations
-
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
-
End user adaptation
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Integrating Task and Software Development for Object-Oriented Applications
-
End user programming
-
KidSim: End User Programming of Simulations
-
End user training
-
End-user Training: An Empirical Study Comparing On-line Practice Methods
-
Engineering models
-
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
-
Entertainment applications
-
Dinosaur Input Device
-
Epic architecture
-
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
-
Ethics
-
Ethics, Lies and Videotape...
-
Ethnography
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
Learning to Write Together Using Groupware
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Evaluation techniques
-
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
-
Exercises
-
End-user Training: An Empirical Study Comparing On-line Practice Methods
-
Experimental method
-
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
-
Turning Research into Practice: Characteristics of Display-Based Interaction
-
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
-
Expertise
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
-
Expert programmers
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
Bridging the Gulf Between Code and Behavior in Programming
-
Exploration
-
Turning Research into Practice: Characteristics of Display-Based Interaction
-
Exploratory analysis
-
Pictures as Input Data
-
Exploratory learning
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
Turning Research into Practice: Characteristics of Display-Based Interaction
-
Facial expressions
-
User Embodiment in Collaborative Virtual Environments
-
Situated Facial Displays: Towards Social Interaction
-
Filtering
-
Pointing the Way: Active Collaborative Filtering
-
Enhanced Dynamic Queries via Movable Filters
-
Fisheye views
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Fitts' Law
-
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
-
Focus+context technique
-
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
-
Formal methods
-
Multidisciplinary Modeling in HCI Design ... In Theory and in Practice
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Formative evaluation
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Freeform interaction
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Front panels
-
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
-
Full text retrieval
-
Visualization of Term Distribution Information in Full Text Information Access
-
Futures trading
-
Electronic futures markets versus floor trading: Implications for interface design
-
Garnet
-
Interactive Sketching for the Early Stages of User Interface Design
-
Geospace
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Gestural interfaces
-
User Embodiment in Collaborative Virtual Environments
-
Applying Electric Field Sensing to Human-Computer Interfaces
-
GloveTalkII: An Adaptive Gesture-to-Formant Interface
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Gesture recognition
-
Interactive Sketching for the Early Stages of User Interface Design
-
GIS
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Glove-TalkII
-
GloveTalkII: An Adaptive Gesture-to-Formant Interface
-
GOMS models
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
Graphical applications
-
Pictures as Input Data
-
Graphical interaction
-
Pictures as Input Data
-
Graphical rewrite rules
-
KidSim: End User Programming of Simulations
-
Graphical user interfaces (GUI)
-
Building Geometry-based Widgets by Example
-
Interactive Sketching for the Early Stages of User Interface Design
-
A Comparison of Still, Animated, or Nonillustrated On-line Help with
Written or Spoken Instructions in a Graphical User Interface
-
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
-
GUI Accessibility for People with Low Vision
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
The Effects of Practical Business Constraints on User Interface Design
-
Graphics presentations
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Graspable user interfaces
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
Group interaction
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Group memory
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Group support systems
-
Comparison of Face-To-Face and Distributed Presentations
-
What Mix of Video and Audio is Useful for Small Groups
Doing Remote Real-time Work?
-
Groupware
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
Learning to Write Together Using Groupware
-
Groupwork
-
A Virtual Window on Media Space
-
Learning to Write Together Using Groupware
-
Comparison of Face-To-Face and Distributed Presentations
-
What Mix of Video and Audio is Useful for Small Groups
Doing Remote Real-time Work?
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Guided exploration
-
End-user Training: An Empirical Study Comparing On-line Practice Methods
-
Guidelines
-
A Comparison of Still, Animated, or Nonillustrated On-line Help with
Written or Spoken Instructions in a Graphical User Interface
-
Handed interaction
-
Virtual Reality on a WIM: Interactive Worlds in Miniature
-
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
Hand gestures
-
GloveTalkII: An Adaptive Gesture-to-Formant Interface
-
Hand held computers
-
Recognition Accuracy and User Acceptance of Pen Interfaces
-
Hands-on practice
-
End-user Training: An Empirical Study Comparing On-line Practice Methods
-
Handwriting
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Handwriting recognition
-
Recognition Accuracy and User Acceptance of Pen Interfaces
-
Haptic input
-
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
Hardware and software integration
-
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
-
HCI education
-
Design Space Analysis as "Training Wheels" in a Framework for Learning
User Interface Design
-
Practical Education for Improving Software Usability
-
HCI professional issues
-
Ethics, Lies and Videotape...
-
Head tracked display
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Virtual Reality on a WIM: Interactive Worlds in Miniature
-
Help facilities
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
-
Heuristics
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Home automation
-
Evolution of a Reactive Environment
-
Hierarchical views
-
Visualizing Complex Hypermedia Networks through Multiple
Hierarchical Views
-
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
-
Human information processing
-
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
-
Hypermedia
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
Visualizing Complex Hypermedia Networks through Multiple
Hierarchical Views
-
Finding and Using Implicit Structure in Human-Organized Spatial Layouts
of Information
-
The Interchange� Online Network: Simplifying Information Access
-
Hypertext
-
An Organic User Interface For Searching Citation Links
-
Pointing the Way: Active Collaborative Filtering
-
The Interchange� Online Network: Simplifying Information Access
-
Icons
-
Drag Me, Drop Me, Treat Me Like an Object
-
Image retrieval
-
SageBook: Searching Data-graphics by Content
-
Implicit structure
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Indexing
-
Visualization of Term Distribution Information in Full Text Information Access
-
Informal systems
-
Finding and Using Implicit Structure in Human-Organized Spatial Layouts
of Information
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Information access
-
Information Foraging in Information Access Environments
-
Information design
-
The Interchange� Online Network: Simplifying Information Access
-
Information displays
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
Information foraging theory
-
Information Foraging in Information Access Environments
-
Information management
-
Social Information Filtering: Algorithms for Automating "Word of Mouth"
-
Information needs
-
Information Foraging in Information Access Environments
-
Information requests
-
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
-
Information retrieval
-
Information Foraging in Information Access Environments
-
Visualization of Term Distribution Information in Full Text Information Access
-
An Organic User Interface For Searching Citation Links
-
Pointing the Way: Active Collaborative Filtering
-
Social Information Filtering: Algorithms for Automating "Word of Mouth"
-
SageBook: Searching Data-graphics by Content
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
The Interchange� Online Network: Simplifying Information Access
-
Information seekers
-
Pointing the Way: Active Collaborative Filtering
-
Information sharing
-
Information Foraging in Information Access Environments
-
Pointing the Way: Active Collaborative Filtering
-
Information sources
-
Information Foraging in Information Access Environments
-
Information spaces
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Visualizing Complex Hypermedia Networks through Multiple
Hierarchical Views
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
The Interchange� Online Network: Simplifying Information Access
-
Information visualization
-
Information Foraging in Information Access Environments
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Virtual Reality on a WIM: Interactive Worlds in Miniature
-
Visualizing Complex Hypermedia Networks through Multiple
Hierarchical Views
-
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Input data
-
Pictures as Input Data
-
Input devices
-
Applying Electric Field Sensing to Human-Computer Interfaces
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
Input devices and strategies
-
GUI Accessibility for People with Low Vision
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Input/output devices
-
A Generic Platform for Addressing the Multimodal Challenge
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Inspection methods
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
-
Instructions
-
A Comparison of Still, Animated, or Nonillustrated On-line Help with
Written or Spoken Instructions in a Graphical User Interface
-
Integrated development
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
Intelligent interfaces
-
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
-
Evolution of a Reactive Environment
-
SageBook: Searching Data-graphics by Content
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Intelligent systems
-
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
-
Social Information Filtering: Algorithms for Automating "Word of Mouth"
-
Interaction languages
-
A Generic Platform for Addressing the Multimodal Challenge
-
Interaction styles
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Interaction techniques
-
Interactive Sketching for the Early Stages of User Interface Design
-
GUI Accessibility for People with Low Vision
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Pictures as Input Data
-
Interaction technology
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
Interactive programs
-
Situated Facial Displays: Towards Social Interaction
-
Interactive systems
-
A Generic Platform for Addressing the Multimodal Challenge
-
Interface component
-
Planning-Based Control of Interface Animation
-
Interface design
-
Electronic futures markets versus floor trading: Implications for interface design
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
-
Amazing Animation�: Movie Making for Kids
-
The Interchange� Online Network: Simplifying Information Access
-
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
-
Interface designers
-
Interactive Sketching for the Early Stages of User Interface Design
-
Amazing Animation�: Movie Making for Kids
-
Internal logic
-
Situated Facial Displays: Towards Social Interaction
-
International monetary fund
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
Internet
-
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
-
Interoperability
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Interpersonal communications
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Iterative design
-
Interactive Sketching for the Early Stages of User Interface Design
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
Keystroke level models
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
A Theoretically Motivated Tool for Automatically Generating Command Aliases
-
Keyword search
-
SageBook: Searching Data-graphics by Content
-
KidSim
-
KidSim: End User Programming of Simulations
-
Kids software
-
KidSim: End User Programming of Simulations
-
Amazing Animation�: Movie Making for Kids
-
Knowledge work
-
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
-
Learning
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
Learning to Write Together Using Groupware
-
Lenses
-
Enhanced Dynamic Queries via Movable Filters
-
List structures
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Lotus notes
-
Pointing the Way: Active Collaborative Filtering
-
Low vision users
-
GUI Accessibility for People with Low Vision
-
Magic Lens
-
Enhanced Dynamic Queries via Movable Filters
-
Media
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Media spaces
-
Multidisciplinary Modeling in HCI Design ... In Theory and in Practice
-
A Virtual Window on Media Space
-
Memory
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
Memory-based learning
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
Menus
-
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
-
Metaphor
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Articulating a Metaphor through User-Centered Design
-
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
-
Minimal manual
-
End-user Training: An Empirical Study Comparing On-line Practice Methods
-
Modelling
-
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
Motif
-
Drag Me, Drop Me, Treat Me Like an Object
-
Motion capture
-
Dinosaur Input Device
-
Multi-layer
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Multimedia
-
Design Space Analysis as "Training Wheels" in a Framework for Learning
User Interface Design
-
Comparison of Face-To-Face and Distributed Presentations
-
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
-
Multimedia authoring
-
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
-
Multimodal interactive systems
-
A Generic Platform for Addressing the Multimodal Challenge
-
Multimodal interfaces
-
Situated Facial Displays: Towards Social Interaction
-
Multiple media
-
User Embodiment in Collaborative Virtual Environments
-
Multiscale interfaces
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Natural language dialogues
-
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
-
Networks or communication
-
User-Centered Video: Transmitting Video Images Based on the User's Interest
-
Network troubleshooting
-
Replacing a Networking Interface "From Hell"
-
Non-contact sensing
-
Applying Electric Field Sensing to Human-Computer Interfaces
-
Non-visual user interfaces
-
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
-
Object-oriented programming
-
Integrating Task and Software Development for Object-Oriented Applications
-
Office applications
-
Evolution of a Reactive Environment
-
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
-
On line help
-
A Comparison of Still, Animated, or Nonillustrated On-line Help with
Written or Spoken Instructions in a Graphical User Interface
-
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
-
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
-
On line service
-
The Interchange� Online Network: Simplifying Information Access
-
Organizational communication
-
Comparison of Face-To-Face and Distributed Presentations
-
Overview diagrams
-
Visualizing Complex Hypermedia Networks through Multiple
Hierarchical Views
-
Panning
-
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
-
Paper documents
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
Participatory analysis
-
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
-
Participatory design
-
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
-
Practical Education for Improving Software Usability
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
Pen based computing
-
Interactive Sketching for the Early Stages of User Interface Design
-
Pictures as Input Data
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Pen based input
-
Recognition Accuracy and User Acceptance of Pen Interfaces
-
Perceptual support
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Personalized recommendation
systems
-
Social Information Filtering: Algorithms for Automating "Word of Mouth"
-
Picture based applications
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Picture parsing
-
Pictures as Input Data
-
Planning
-
Planning-Based Control of Interface Animation
-
Polhemus tracker
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
GloveTalkII: An Adaptive Gesture-to-Formant Interface
-
Portable computing
-
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
-
Practical guidelines
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Practice methods
-
End-user Training: An Empirical Study Comparing On-line Practice Methods
-
Predictive engineering models
-
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
-
Pre-screen projection
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Process control
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
Product design
-
Amazing Animation�: Movie Making for Kids
-
Articulating a Metaphor through User-Centered Design
-
Production systems
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
KidSim: End User Programming of Simulations
-
Product usability
-
Practical Education for Improving Software Usability
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Professional work
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
Program comprehension
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
Bridging the Gulf Between Code and Behavior in Programming
-
Programming by demonstration
-
KidSim: End User Programming of Simulations
-
Interactive Sketching for the Early Stages of User Interface Design
-
Programming environments
-
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
-
Bridging the Gulf Between Code and Behavior in Programming
-
Prototyping
-
Interactive Sketching for the Early Stages of User Interface Design
-
Ethics, Lies and Videotape...
-
Integrating Task and Software Development for Object-Oriented Applications
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
Replacing a Networking Interface "From Hell"
-
Psychology of programming
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
KidSim: End User Programming of Simulations
-
Bridging the Gulf Between Code and Behavior in Programming
-
Querying
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Rapid prototyping tools
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
Reactive environments
-
Evolution of a Reactive Environment
-
Real world constraints
-
Practical Education for Improving Software Usability
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Recognition accuracy
-
Recognition Accuracy and User Acceptance of Pen Interfaces
-
Recognition based systems
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Remote colleagues
-
A Virtual Window on Media Space
-
Comparison of Face-To-Face and Distributed Presentations
-
Remote work
-
What Mix of Video and Audio is Useful for Small Groups
Doing Remote Real-time Work?
-
Resource discovery
-
Recommending and Evaluating Choices in a Virtual Community of Use
-
Response time
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Retention
-
Turning Research into Practice: Characteristics of Display-Based Interaction
-
Retrieval systems
-
Information Foraging in Information Access Environments
-
Visualization of Term Distribution Information in Full Text Information Access
-
Pointing the Way: Active Collaborative Filtering
-
Social Information Filtering: Algorithms for Automating "Word of Mouth"
-
SageBook: Searching Data-graphics by Content
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Enhanced Dynamic Queries via Movable Filters
-
The Interchange� Online Network: Simplifying Information Access
-
SageBook
-
SageBook: Searching Data-graphics by Content
-
Screen magnification
-
GUI Accessibility for People with Low Vision
-
Scenarios
-
Integrating Task and Software Development for Object-Oriented Applications
-
Scribbling
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Search
-
An Organic User Interface For Searching Citation Links
-
SageBook: Searching Data-graphics by Content
-
Enhanced Dynamic Queries via Movable Filters
-
Sighted users
-
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
-
SILK
-
Interactive Sketching for the Early Stages of User Interface Design
-
Simulations
-
KidSim: End User Programming of Simulations
-
Sketching
-
Interactive Sketching for the Early Stages of User Interface Design
-
Skilled performance
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
-
Small group behavior
-
Comparison of Face-To-Face and Distributed Presentations
-
What Mix of Video and Audio is Useful for Small Groups
Doing Remote Real-time Work?
-
Soar
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
Social computing
-
Ethics, Lies and Videotape...
-
Social information filtering
-
Social Information Filtering: Algorithms for Automating "Word of Mouth"
-
Social interaction
-
Situated Facial Displays: Towards Social Interaction
-
Software architecture
-
A Generic Platform for Addressing the Multimodal Challenge
-
Software design
-
A Generic Platform for Addressing the Multimodal Challenge
-
What Mix of Video and Audio is Useful for Small Groups
Doing Remote Real-time Work?
-
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
-
Software designers
-
Practical Education for Improving Software Usability
-
Software development
-
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
-
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
-
Software development process
-
Practical Education for Improving Software Usability
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
Software engineering
-
A Generic Platform for Addressing the Multimodal Challenge
-
Integrating Task and Software Development for Object-Oriented Applications
-
Software visualization
-
Bridging the Gulf Between Code and Behavior in Programming
-
Sound design principles
-
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
-
Space-Scale Diagrams
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Spatial diagrams
-
Finding and Using Implicit Structure in Human-Organized Spatial Layouts
of Information
-
Spatial structure recognition
-
Finding and Using Implicit Structure in Human-Organized Spatial Layouts
of Information
-
Speech acquisition
-
GloveTalkII: An Adaptive Gesture-to-Formant Interface
-
Speech interfaces
-
Designing SpeechActs: Issues in Speech User Interfaces
-
GloveTalkII: An Adaptive Gesture-to-Formant Interface
-
Speech output
-
GloveTalkII: An Adaptive Gesture-to-Formant Interface
-
Speech recognition
-
Designing SpeechActs: Issues in Speech User Interfaces
-
GloveTalkII: An Adaptive Gesture-to-Formant Interface
-
Spiral system development
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
Spoken instructions
-
A Comparison of Still, Animated, or Nonillustrated On-line Help with
Written or Spoken Instructions in a Graphical User Interface
-
Spreading activation networks
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Stereo displays
-
Dynamic Stero Displays
-
Subliminal involvement
-
Situated Facial Displays: Towards Social Interaction
-
Tabworks interface
-
Articulating a Metaphor through User-Centered Design
-
Tailorability
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Talking machine
-
GloveTalkII: An Adaptive Gesture-to-Formant Interface
-
Task specificity
-
The High-tech Toolbelt: A Study of Designers in the Workplace
-
Taxonomy
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
-
Technology support
-
What Mix of Video and Audio is Useful for Small Groups
Doing Remote Real-time Work?
-
Technology transfer
-
Practical Education for Improving Software Usability
-
Teleconferencing
-
Providing Assurances in a Multimedia Interactive Environment
-
A Virtual Window on Media Space
-
Teleoperation
-
A Virtual Window on Media Space
-
Telephone operators
-
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
-
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
-
Telepresence
-
Providing Assurances in a Multimedia Interactive Environment
-
Term distribution
-
Visualization of Term Distribution Information in Full Text Information Access
-
Testing children
-
Amazing Animation�: Movie Making for Kids
-
Text structure
-
Visualization of Term Distribution Information in Full Text Information Access
-
Tilebars
-
Visualization of Term Distribution Information in Full Text Information Access
-
Time delay
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Tool kit builder
-
Building Geometry-based Widgets by Example
-
Touchscreen
-
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
-
Trading pits
-
Electronic futures markets versus floor trading: Implications for interface design
-
Training
-
End-user Training: An Empirical Study Comparing On-line Practice Methods
-
Design Space Analysis as "Training Wheels" in a Framework for Learning
User Interface Design
-
Transparency
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
Troubleshooting
-
Replacing a Networking Interface "From Hell"
-
Tutorials
-
End-user Training: An Empirical Study Comparing On-line Practice Methods
-
Two-dimensional data
representations
-
Enhanced Dynamic Queries via Movable Filters
-
Ubiquitous computing
-
Evolution of a Reactive Environment
-
Bricks: Laying the Foundations for Graspable User Interfaces
-
Usability engineering
-
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
-
Practical Education for Improving Software Usability
-
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
-
What Help Do Users Need?: Taxonomies for On-line Information Needs and Access Methods
-
Amazing Animation�: Movie Making for Kids
-
Usability inspections
-
Replacing a Networking Interface "From Hell"
-
Usability release criteria
-
Replacing a Networking Interface "From Hell"
-
Usability testing
-
Amazing Animation�: Movie Making for Kids
-
The Interchange� Online Network: Simplifying Information Access
-
User activities
-
Finding and Using Implicit Structure in Human-Organized Spatial Layouts
of Information
-
User centered approach
-
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
-
User centered design
-
Practical Education for Improving Software Usability
-
Replacing a Networking Interface "From Hell"
-
Articulating a Metaphor through User-Centered Design
-
User centered design for children
-
Designing the Pen Pal: Blending Hardware and Software in a User Interface for Children
-
User centered development
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
User embodiment
-
User Embodiment in Collaborative Virtual Environments
-
User evaluations
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
User interest
-
User-Centered Video: Transmitting Video Images Based on the User's Interest
-
User interface components
-
A Comparison of Still, Animated, or Nonillustrated On-line Help with
Written or Spoken Instructions in a Graphical User Interface
-
Dynamic Generation of Follow Up Question Menus: Facilitating Natural Language Dialogues
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Planning-Based Control of Interface Animation
-
User interface design
-
Interactive Sketching for the Early Stages of User Interface Design
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
Situated Facial Displays: Towards Social Interaction
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
The Effects of Practical Business Constraints on User Interface Design
-
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
-
Articulating a Metaphor through User-Centered Design
-
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
-
User interface design environments
-
Using Computational Critics to Facilitate Long-term Collaboration in User Interface Design
-
User interface management systems
(UIMS)
-
Developing Dual Interfaces for Integrating Blind and Sighted Users: the HOMER UIMS
-
Transparent Layered User Interfaces:
An Evaluation of a Display Design to Enhance Focused and Divided Attention
-
Planning-Based Control of Interface Animation
-
User interface software
-
Building Geometry-based Widgets by Example
-
User involvement
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
User models
-
Display Navigation by an Expert Programmer: A Preliminary
Model of Memory
-
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
-
Modeling Time-constrained Learning in a Highly Interactive Task
-
Social Information Filtering: Algorithms for Automating "Word of Mouth"
-
User observation
-
Articulating a Metaphor through User-Centered Design
-
User optimization team
-
User-Centered Development of a Large-Scale Complex
Networked Virtual Environment
-
User programming
-
KidSim: End User Programming of Simulations
-
User satisfaction
-
Recognition Accuracy and User Acceptance of Pen Interfaces
-
User tasks
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Video conferencing
-
Evolution of a Reactive Environment
-
A Virtual Window on Media Space
-
Comparison of Face-To-Face and Distributed Presentations
-
What Mix of Video and Audio is Useful for Small Groups
Doing Remote Real-time Work?
-
Video editing
-
Ethics, Lies and Videotape...
-
User-Centered Video: Transmitting Video Images Based on the User's Interest
-
Video images
-
User-Centered Video: Transmitting Video Images Based on the User's Interest
-
Video on demand
-
Recommending and Evaluating Choices in a Virtual Community of Use
-
Videotapes
-
Ethics, Lies and Videotape...
-
Viewing filter
-
Enhanced Dynamic Queries via Movable Filters
-
Virtual community
-
Recommending and Evaluating Choices in a Virtual Community of Use
-
Virtual environments
-
A Virtual Window on Media Space
-
Virtual reality
-
User Embodiment in Collaborative Virtual Environments
-
Providing Assurances in a Multimedia Interactive Environment
-
Virtual Reality on a WIM: Interactive Worlds in Miniature
-
Dynamic Stero Displays
-
Visual design
-
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
-
Visualization
-
Visualization of Term Distribution Information in Full Text Information Access
-
An Organic User Interface For Searching Citation Links
-
Pre-screen Projection: From Concept to Testing of a New Interaction Technique
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Providing Assurances in a Multimedia Interactive Environment
-
Visualizing Complex Hypermedia Networks through Multiple
Hierarchical Views
-
SageBook: Searching Data-graphics by Content
-
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
-
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
-
Enhanced Dynamic Queries via Movable Filters
-
Visual languages
-
Pictures as Input Data
-
Visuals
-
A Comparison of Still, Animated, or Nonillustrated On-line Help with
Written or Spoken Instructions in a Graphical User Interface
-
Whiteboard metaphor
-
Implicit Structures for Pen-Based Systems Within a Freeform Interaction Paradigm
-
Widgets
-
Building Geometry-based Widgets by Example
-
Workflow
-
The Effects of Practical Business Constraints on User Interface Design
-
Work practice
-
Collaborative Tools and the Practicalities of Professional Work at the International Monetary
Fund
-
Learning to Write Together Using Groupware
-
Workspaces
-
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
-
Workstation interfaces
-
GUI Accessibility for People with Low Vision
-
World wide web
-
Pointing the Way: Active Collaborative Filtering
-
Writing
-
Learning to Write Together Using Groupware
-
X windows system
-
GUI Accessibility for People with Low Vision
-
Zoom views
-
Space-scale Diagrams: Understanding Multiscale Interfaces
-
Zooming
-
GUI Accessibility for People with Low Vision
-
ZStep 94
-
Bridging the Gulf Between Code and Behavior in Programming
© ACM
95-12-18 / chi95-webmaster@acm.org